Medium humanoid (human), Lawful Good
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 117 (18d8 + 36) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
| Saving Throws | Con +6, Wis +7 |
|---|---|
| Skills | Intimidation +5, Religion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | Common |
| Challenge | 9 |
Ontharr Frume is presented in Hoard of the Dragon Queen and The Rise of Tiamat as a lawful good, human paladin of Torm. The war priest stat block from Volo's Guide to Monsters has been provided here for ease of use.
The priest makes two melee attacks.
Melee Attack Roll: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
The priest is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips: light, mending, sacred flame, spare the dying
Level 1 (4 slots): divine favor, guiding bolt, healing word, shield of faith
Level 2 (3 slots): lesser restoration, magic weapon, prayer of healing, silence, spiritual weapon
Level 3 (3 slots): beacon of hope, crusader's mantle, dispel magic, revivify, spirit guardians, water walk
Level 4 (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
Level 5 (1 slots): flame strike, mass cure wounds, hold monster