Onyx

(The Orrery of the Wanderer)

Huge beast, Unaligned

Armor Class12
Hit Points2 (1d4)
Speed400 ft., climb 200 ft.
STRDEXCONINTWISCHA
3 (-4) 15 (+2) 10 (+0) 3 (-4) 12 (+1) 7 (-2)
Saving Throws—
SkillsPerception +3, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languages—
Challenge0

Traits

Keen Smell.

The cat has advantage on Wisdom (Perception) checks that rely on smell.

Relative Size.

Any damage Onyx would take is reduced to 0. She has advantage on ability checks and saving throws.

Dealing with Onyx.

Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the cat's next turn.

Actions

Claws.

Melee Attack Roll: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage.