Medium ooze, Unaligned
| Armor Class | 10 (natural armor) |
|---|---|
| Hit Points | 19 (2d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 3 (-4) | 20 (+5) | 1 (-5) | 6 (-2) | 1 (-5) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; prone |
| Senses | blindsight 60 ft., passive Perception 8 |
| Languages | — |
| Challenge | 1/2 |
Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.
For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.
The ooze folk makes one glass longsword attack and one pseudopod attack.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) acid damage.