Oracle

(Mythic Odysseys of Theros)

Medium humanoid, Any alignment

Armor Class15 (Blessings Of The Gods)
Hit Points44 (8d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 12 (+1) 13 (+1) 16 (+3) 15 (+2)
Saving ThrowsCha +4, Wis +5
SkillsInsight +5, Persuasion +4, Religion +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
LanguagesCelestial, Common
Challenge4

Traits

Blessings of the Gods.

While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within 5 feet of it takes 9 (2d8) force damage.

Actions

Eldritch Touch.

Melee Spell Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) force damage.

Reactions

Divine Insight (3/Day).

When the oracle or a creature it can see makes an attack roll, a saving throw, or an ability check, the oracle can cause the roll to be made with advantage or disadvantage.

Innate Spellcasting

The oracle's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: guidance, light, thaumaturgy

3 each/day: bless, guiding bolt, healing word, hold person

1 each/day: augury, scrying