Medium humanoid (orc), Chaotic Evil
| Armor Class | 14 (hide armor) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +2, Medicine +4, Survival +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 12 |
| Languages | Common, Orc |
| Challenge | 2 |
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc makes two claw attacks, or four claw attacks if it has fewer than half of its hit points remaining.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
The orc is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips: guidance, mending, resistance, thaumaturgy
Level 1 (4 slots): bane, cure wounds, guiding bolt
Level 2 (3 slots): augury, warding bond
Level 3 (2 slots): bestow curse, create food and water