Medium humanoid (orc), Chaotic Evil
| Armor Class | 16 (ring mail, shield) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +3, Religion +1 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 11 |
| Languages | Common, Orc |
| Challenge | 2 |
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.
The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared:
Cantrips: guidance, resistance, thaumaturgy
Level 1 (4 slots): bless, command
Level 2 (2 slots): augury, spiritual weapon (spear)