Orc Hand of Yurtrus

(Volo's Guide to Monsters)

Medium humanoid (orc), Chaotic Evil

Armor Class12 (hide armor)
Hit Points30 (4d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
12 (+1) 11 (+0) 16 (+3) 11 (+0) 14 (+2) 9 (-1)
Saving Throws—
SkillsArcana +2, Intimidation +1, Medicine +4, Religion +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
Languagesunderstands Common and Orc but can't speak
Challenge2

Traits

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Actions

Touch of the White Hand.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.

Spellcasting

The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared:

Cantrips: guidance, mending, resistance, thaumaturgy

Level 1 (4 slots): bane, detect magic, inflict wounds, protection from evil and good

Level 2 (3 slots): blindness/deafness, silence