Orc Nurtured One of Yurtrus

(Volo's Guide to Monsters)

Medium humanoid (orc), Chaotic Evil

Armor Class9
Hit Points30 (4d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
15 (+2) 8 (-1) 16 (+3) 7 (-2) 11 (+0) 7 (-2)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 10
LanguagesCommon, Orc
Challenge1/2

Traits

Aggressive.

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Corrupted Carrier.

When the orc is reduced to 0 hit points, it explodes, and any creature within 10 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 14 (4d6) poison damage and becomes poisoned. On a success, the creature takes half as much damage and isn't poisoned. A creature poisoned by this effect can repeat the save at the end of each of its turn, ending the effect on itself on a success. While poisoned by this effect, a creature can't regain hit points.

Nurtured One of Yurtrus.

The orc has advantage on saving throws against poison and disease.

Actions

Claws.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) necrotic damage.

Corrupted Vengeance.

The orc reduces itself to 0 hit points, triggering its Corrupted Carrier trait.