Orc Red Fang of Shargaas

(Volo's Guide to Monsters)

Medium humanoid (orc), Chaotic Evil

Armor Class15 (studded leather armor)
Hit Points52 (8d8 + 16)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 16 (+3) 15 (+2) 9 (-1) 11 (+0) 9 (-1)
Saving Throws—
SkillsIntimidation +1, Perception +2, Stealth +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 12
LanguagesCommon, Orc
Challenge3

Traits

Cunning Action.

On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas.

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight.

Magical darkness doesn't impede the orc's darkvision.

Slayer.

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack.

The orc makes two scimitar or dart attacks.

Scimitar.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Dart.

Ranged Attack Roll: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest).

The orc casts darkness without any components. Wisdom is its spellcasting ability.