Medium fey, Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 49 (9d8 + 9) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 18 (+4) |
| Saving Throws | — |
|---|---|
| Skills | Acrobatics +4, Athletics +4, Performance +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | fire; poison |
| Condition Immunities | charmed; frightened; poisoned |
| Senses | passive Perception 11 |
| Languages | Common, Sylvan |
| Challenge | 4 |
The oread is invisible while fully immersed in fire.
The oread has advantage on saving throws against spells and other magical effects.
The oread attacks twice with its fiery touch or fire bolt.
Melee Spell Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) fire damage.
Ranged Spell Attack Roll: +6 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.
The oread's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: fire bolt (see "Actions" below)
3/day: burning hands
1 each/day: hellish rebuke (see "Reactions" below), scorching ray