Oreioth

(Princes of the Apocalypse)

Medium humanoid (human), Chaotic Evil

Armor Class11, 14 with mage armor
Hit Points39 (6d8 + 12)
Speed30 ft.
STRDEXCONINTWISCHA
8 (-1) 13 (+1) 14 (+2) 16 (+3) 9 (-1) 11 (+0)
Saving ThrowsWis +1
SkillsArcana +5, Investigation +5, Medicine +1
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 9
LanguagesAbyssal, Common
Challenge2

Traits

Grim Harvest.

Once per turn when Oreioth kills one or more creatures with a spell of 1st level or higher, he regains hit points equal to twice the spell's level.

Swift Animation (Recharges after a Long Rest).

When a living Medium or Small humanoid within 30 feet of Oreioth dies, he can use an action on his next turn to cast animate dead on that humanoid's corpse, instead of using the spell's normal casting time.

Actions

Dagger.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Spellcasting

Oreioth is a 6th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:

Cantrips: chill touch, minor illusion, prestidigitation, shocking grasp

Level 1 (4 slots): false life, mage armor, magic missile, ray of sickness

Level 2 (3 slots): crown of madness, misty step

Level 3 (3 slots): animate dead, vampiric touch