Orinix

(Vecna: Eve of Ruin)

Huge dragon, Neutral Evil

Armor Class17 (natural armor)
Hit Points172 (15d12 + 75)
Speed40 ft., burrow 20 ft., fly 80 ft.
STRDEXCONINTWISCHA
23 (+6) 12 (+1) 20 (+5) 10 (+0) 13 (+1) 15 (+2)
Saving ThrowsCon +10, Wis +6
SkillsPerception +11, Stealth +11
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold
Condition Immunities—
Sensesdarkvision 240 ft., passive Perception 21
LanguagesDraconic
Challenge13

Traits

Legendary Resistance (2/Day).

If Orinix fails a saving throw, it can choose to succeed instead.

Tunneler.

Orinix can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.

Unusual Nature.

Orinix doesn't require air.

Actions

Multiattack.

Orinix makes one Bite attack and two Claw attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage.

Claw.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail.

Melee Attack Roll: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.

Cold Breath (Recharge 5-6).

Orinix exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.

Legendary Actions

Tail Attack.

Orinix makes one Tail attack.

Treacherous Ice.

Magical ice covers the ground in a 20-foot radius centered on a point Orinix can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until Orinix uses this legendary action again.