Medium humanoid (orc), Chaotic Evil
| Armor Class | 18 (plate armor) |
|---|---|
| Hit Points | 42 (5d8 + 20) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 18 (+4) | 12 (+1) | 11 (+0) | 12 (+1) |
| Saving Throws | — |
|---|---|
| Skills | Intimidation +5, Survival +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | Common, Orc |
| Challenge | 2 |
As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.
The orog makes two greataxe attacks.
Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Melee or Ranged Attack Roll: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.