Orok

(Storm King's Thunder)

Small humanoid (human), Chaotic Neutral

Armor Class12
Hit Points5 (2d6 - 2)
Speed30 ft.
STRDEXCONINTWISCHA
7 (-2) 15 (+2) 9 (-1) 8 (-1) 7 (-2) 8 (-1)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 8
LanguagesBothii, Common
Challenge1/8

Traits

Pack Tactics.

Orok has advantage on an attack roll against a creature if at least one of Orok's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.