Medium humanoid (dwarf), Neutral
| Armor Class | 10 |
|---|---|
| Hit Points | 9 (2d8) |
| Speed | 25 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +4, History +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Dwarvish |
| Challenge | 1/4 |
The dwarf has advantage on saving throws against poison and resistance to poison damage.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. Or Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.
The Dwarf is a 1st-level spellcaster. Its spellcasting ability is Intelligence. It has the following wizard spells prepared:
Cantrips: fire bolt, mending, prestidigitation
Level 1 (2 slots): burning hands, disguise self, shield