Pari

(Journeys through the Radiant Citadel)

Medium celestial, Lawful Good

Armor Class16 (breastplate)
Hit Points180 (19d8 + 95)
Speed30 ft., fly 90 ft.
STRDEXCONINTWISCHA
20 (+5) 20 (+5) 20 (+5) 20 (+5) 22 (+6) 22 (+6)
Saving ThrowsCha +11, Con +10, Wis +11
SkillsInsight +16, Perception +11
Damage Vulnerabilities—
Damage Resistancesfire; radiant; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunities—
Condition Immunitiescharmed; exhaustion; frightened
Sensestruesight 120 ft., passive Perception 21
Languagesall, telepathy 120 ft.
Challenge13

Traits

Magic Resistance.

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature.

The pari doesn't require food, drink, or sleep.

Actions

Multiattack.

The pari makes three Mace attacks.

Mace.

Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Disorienting Futures.

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.

Spellcasting

The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):

At will: detect evil and good

2 each/day: cure wounds (as a 6th-level spell), lesser restoration

1 each/day: commune (as an action), dispel evil and good