Medium celestial, Lawful Good
| Armor Class | 16 (breastplate) |
|---|---|
| Hit Points | 180 (19d8 + 95) |
| Speed | 30 ft., fly 90 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 20 (+5) | 20 (+5) | 20 (+5) | 22 (+6) | 22 (+6) |
| Saving Throws | Cha +11, Con +10, Wis +11 |
|---|---|
| Skills | Insight +16, Perception +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | fire; radiant; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | — |
| Condition Immunities | charmed; exhaustion; frightened |
| Senses | truesight 120 ft., passive Perception 21 |
| Languages | all, telepathy 120 ft. |
| Challenge | 13 |
The pari has advantage on saving throws against spells and other magical effects.
The pari doesn't require food, drink, or sleep.
The pari makes three Mace attacks.
Melee Attack Roll: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.
The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.
The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: detect evil and good
2 each/day: cure wounds (as a 6th-level spell), lesser restoration
1 each/day: commune (as an action), dispel evil and good