Gargantuan dragon (moonstone), Lawful Neutral
| Armor Class | 20 (natural armor) |
|---|---|
| Hit Points | 330 (20d20 + 120) |
| Speed | 40 ft., fly 80 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 22 (+6) | 18 (+4) | 23 (+6) | 20 (+5) | 22 (+6) | 26 (+8) |
| Saving Throws | Cha +15, Int +12, Wis +13 |
|---|---|
| Skills | Perception +13, Persuasion +15, Stealth +11 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | truesight 120 ft., passive Perception 23 |
| Languages | all, telepathy 120 ft. |
| Challenge | 21 |
Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.
If Pazrodine fails a saving throw, she can choose to succeed instead.
Pazrodine makes one Bite attack and two Claw attacks.
Melee Attack Roll: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.
Melee Attack Roll: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Melee Attack Roll: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.
Pazrodine uses one of the following breath weapons:
Dream Breath
Pazrodine exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or have the unconscious condition for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
Moonlight Breath
Pazrodine exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one.
Pazrodine makes one Tail attack.
Pazrodine uses Spellcasting.
Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: Faerie Fire
2 each/day: Calm Emotions, Dispel Magic, Invisibility
1 each/day: Mass Cure Wounds, Revivify