Pech

Small elemental, Neutral Good

Armor Class17 (natural armor)
Hit Points82 (11d6 + 44)
Speed30 ft., burrow 20 ft.
STRDEXCONINTWISCHA
19 (+4) 11 (+0) 18 (+4) 11 (+0) 14 (+2) 10 (+0)
Saving ThrowsCon +6, Wis +4
SkillsAthletics +6, Perception +4, Survival +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiespetrified
Sensesdarkvision 120 ft., tremorsense 120 ft., passive Perception 14
LanguagesCommon, Terran
Challenge4

Traits

Magic Resistance.

The pech has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity.

While in sunlight, the pech has disadvantage on attack rolls.

Actions

Multiattack.

The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Fortified Pickaxe.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.

Communal Spellcasting (2/Day)

The pech works with three or more pechs to cast spells, requiring no spell components and using Wisdom as the spellcasting ability (save DC 12). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the spell can't have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).

2/day: wall of stone, greater restoration

The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.

3 each/day: stone shape