Medium humanoid (human), Neutral Evil
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 27 (5d8 + 5) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, Investigation +5, Performance +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | Common, Draconic, Elvish, Halfling |
| Challenge | 2 |
Pendragon can cast the spell he cast on his last turn, whose casting time becomes 1 bonus action. This bonus casting uses a spell slot as normal.
Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Pendragon is a 4th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips: acid splash, light, mage hand, poison spray, shocking grasp
Level 1 (4 slots): detect magic, mage armor, magic missile, sleep
Level 2 (3 slots): blindness/deafness, cloud of daggers, scorching ray