Pentadrone

(2014 Monster Manual)

Large construct, Lawful Neutral

Armor Class16 (natural armor)
Hit Points32 (5d10 + 5)
Speed40 ft.
STRDEXCONINTWISCHA
15 (+2) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 13 (+1)
Saving Throws—
SkillsPerception +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 14
LanguagesModron
Challenge2

Traits

Axiomatic Mind.

The pentadrone can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration.

If the pentadrone dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack.

The pentadrone makes five arm attacks.

Arm.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Paralysis Gas (Recharge 5-6).

The pentadrone exhales a 30-foot cone of gas. Each creature in that area must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.