Phaerimm Agent

(Forgotten Realms: Adventures in Faerûn)

Large aberration, Neutral Evil

Armor Class15
Hit Points123 (19d10 + 19)
Speed10 ft., fly 40 ft. (hover)
STRDEXCONINTWISCHA
12 (+1) 18 (+4) 12 (+1) 17 (+3) 16 (+3) 18 (+4)
Saving ThrowsCha +7, Con +4, Int +6, Wis +6
SkillsArcana +9, Insight +6, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
SensesTruesight 120 ft., passive Perception 16
Languagestelepathy 120 ft. understands Common and Deep Speech but can't speak
Challenge8

Traits

Magic Resistance.

The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The phaerimm makes three attacks, using Dread Stinger or Mindwarp Ray in any combination.

Dread Stinger.

Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 13 (2d12) Poison damage.

Mindwarp Ray.

Ranged Attack Roll: +7, range 120 ft. Hit: 13 (2d8 + 4) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Spellcasting

The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15):

At will: Detect Magic, Detect Thoughts, Mage Hand

1 each/day: Clairvoyance, Major Image, Synaptic Static

The phaerimm casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

3/day: Counterspell, Shield