Phaerimm Scout

(Netheril's Fall)

Medium aberration, Neutral Evil

Armor Class13
Hit Points44 (8d8 + 8)
Speed10 ft., fly 40 ft.
STRDEXCONINTWISCHA
12 (+1) 13 (+1) 12 (+1) 15 (+2) 16 (+3) 16 (+3)
Saving ThrowsCha +5, Int +4
SkillsPerception +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed
SensesTruesight 60 ft., passive Perception 15
Languagestelepathy 120 ft. understands Common and Deep Speech but can't speak
Challenge2

Traits

Magic Resistance.

The phaerimm has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.

Stinger.

Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage plus 9 (2d8) Poison damage.

Mindwarp Ray.

Ranged Attack Roll: +5, range 120 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.

Reactions

Uncanny Dodge.

Trigger: The phaerimm is hit by an attack roll. Response: The phaerimm halves the damage (round down) it takes from that attack.

Spellcasting

The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):

At will: Detect Magic, Detect Thoughts, Mage Hand

1/day: Clairvoyance