Medium aberration, Neutral Evil
| Armor Class | 13 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 10 ft., fly 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) |
| Saving Throws | Cha +5, Int +4 |
|---|---|
| Skills | Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed |
| Senses | Truesight 60 ft., passive Perception 15 |
| Languages | telepathy 120 ft. understands Common and Deep Speech but can't speak |
| Challenge | 2 |
The phaerimm has Advantage on saving throws against spells and other magical effects.
The phaerimm makes two attacks, using Stinger or Mindwarp Ray in any combination.
Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Piercing damage plus 9 (2d8) Poison damage.
Ranged Attack Roll: +5, range 120 ft. Hit: 6 (1d6 + 3) Psychic damage, and the target has the Charmed condition until the start of the phaerimm's next turn.
Trigger: The phaerimm is hit by an attack roll. Response: The phaerimm halves the damage (round down) it takes from that attack.
The phaerimm casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 13):
At will: Detect Magic, Detect Thoughts, Mage Hand
1/day: Clairvoyance