Large fiend (demon), Chaotic Evil
| Armor Class | 17 (natural armor) |
|---|---|
| Hit Points | 170 (20d10 + 60) |
| Speed | 40 ft., climb 40 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
| Saving Throws | Con +8, Dex +7, Wis +7 |
|---|---|
| Skills | Perception +7, Stealth +7 |
| Damage Vulnerabilities | — |
| Damage Resistances | cold; fire; lightning; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | truesight 120 ft., passive Perception 17 |
| Languages | Abyssal, Common, telepathy 120 ft. |
| Challenge | 13 |
The phisarazu has advantage on saving throws against spells and other magical effects.
The phisarazu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
When in contact with a web, the phisarazu knows the exact location of any other creature in contact with the same web.
The phisarazu ignores movement restrictions caused by webbing.
The phisarazu makes one Bite attack and two Claw attacks. It can replace one of these attacks with Scintillating Spray if available.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 9 (2d8) poison damage, and the target has the poisoned condition until the start of the phisarazu's next turn.
Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
The phisarazu expels shimmering webs in a 60-foot cone. Creatures and objects in that area are outlined by the glittering webs for 1 minute, during which time they emit dim light for 10 feet and can't benefit from the invisible condition. Additionally, creatures in that area must succeed on a DC 16 Wisdom saving throw or have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.