Phylaskia

(Mythic Odysseys of Theros)

Large undead, Lawful Neutral

Armor Class18 (plate armor)
Hit Points104 (11d10 + 44)
Speed40 ft.
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 18 (+4) 10 (+0) 16 (+3) 14 (+2)
Saving ThrowsCon +8, Wis +7
SkillsInsight +7, Perception +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiesnecrotic; poison
Condition Immunitiesblinded; charmed; deafened; exhaustion; frightened; poisoned
Sensestruesight 120 ft., passive Perception 17
Languagesall
Challenge9

Traits

Gatekeeper's Aura.

Any creature that starts its turn within 10 feet of the phylaskia must make a DC 15 Wisdom saving throw. On a successful save, the creature is immune to this aura for the next 24 hours. On a failed save, the creature has disadvantage on saving throws and its speed is halved until the start of its next turn.

Undead Fortitude.

If damage reduces the phylaskia to 0 hit points, it must make a Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.

Vigilant.

The phylaskia can't be surprised.

Actions

Multiattack.

The phylaskia makes two longsword attacks and uses its Strength Drain once.

Longsword.

Melee Attack Roll: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used with two hands, plus 11 (2d10) necrotic damage.

Strength Drain.

Melee Attack Roll: +9 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) necrotic damage. Unless the target is immune to necrotic damage, its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.