Pirate

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class14
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 16 (+3) 12 (+1) 8 (-1) 12 (+1) 14 (+2)
Saving ThrowsCha +4, Dex +5
Skills—
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon plus one other language
Challenge1

Actions

Multiattack.

The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.

Dagger.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage.

Enthralling Panache.

wis DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.