Small humanoid, Neutral
| Armor Class | 20 |
|---|---|
| Hit Points | 182 (28d8 + 56) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 22 (+6) | 14 (+2) | 12 (+1) | 14 (+2) | 19 (+4) |
| Saving Throws | Cha +8, Dex +10, Str +6, Wis +6 |
|---|---|
| Skills | Acrobatics +10, Athletics +6, Perception +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 16 |
| Languages | Common plus one other language |
| Challenge | 12 |
The pirate makes three attacks, using Scimitar or Pistol in any combination.
Melee Attack Roll: +10, reach 5 ft. Hit: 16 (3d6 + 6) Slashing damage plus 7 (2d6) Poison damage, and the target suffers one of the following effects of the pirate's choice:
Awestruck
The target has the Charmed condition until the start of the pirate's next turn.
Poison
The target has the Poisoned condition until the start of the pirate's next turn.
Ranged Attack Roll: +10, range 30/90 ft. Hit: 28 (4d10 + 6) Piercing damage.
Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 4 to its AC against melee attack rolls (including the triggering attack) until the start of its next turn, possibly causing the attacks to miss.