Medium humanoid (any race), Any alignment
| Armor Class | 14 (studded leather armor) |
|---|---|
| Hit Points | 45 (7d8 + 14) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Intimidation +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 10 |
| Languages | any one language (usually Common) |
| Challenge | 2 |
The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).
The captain has advantage on ability checks and saving throws to resist being knocked prone.
The captain makes two attacks: one with its hand crossbow and one with its longsword.
Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.
Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.
Small humanoid, Neutral
| Armor Class | 17 |
|---|---|
| Hit Points | 84 (13d8 + 26) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 14 (+2) | 17 (+3) |
| Saving Throws | Cha +6, Dex +7, Str +3, Wis +5 |
|---|---|
| Skills | Acrobatics +7, Perception +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 15 |
| Languages | Common plus one other language |
| Challenge | 6 |
The pirate makes three attacks, using Rapier or Pistol in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage, and the pirate has Advantage on the next attack roll it makes before the end of this turn.
Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d10 + 4) Piercing damage.
Trigger: The pirate is hit by a melee attack roll while holding a weapon. Response: The pirate adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one Rapier attack against the triggering creature if within range.