Pirate Captain

Medium humanoid (any race), Any alignment

Armor Class14 (studded leather armor)
Hit Points45 (7d8 + 14)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 14 (+2) 11 (+0) 10 (+0) 14 (+2)
Saving Throws—
SkillsAthletics +5, Intimidation +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge2

Traits

Flourish.

The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs.

The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack.

The captain makes two attacks: one with its hand crossbow and one with its longsword.

Hand Crossbow.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longsword.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Reactions

Shape Up, Ye Dog (2/Day).

Whenever a friendly creature within 30 feet of the captain that can hear it misses with an attack, the captain can yell perilous threats to allow that creature to reroll the attack roll.