Medium humanoid (any race), Any alignment
| Armor Class | 12, 15 with mage armor |
|---|---|
| Hit Points | 32 (5d8 + 10) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Arcana +5, Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 13 |
| Languages | any one language (usually Common) |
| Challenge | 1 |
The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.
Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips: friends, mage hand, prestidigitation, ray of frost
Level 1 (4 slots): disguise self, fog cloud, mage armor, witch bolt
Level 2 (3 slots): gust of wind, Melf's acid arrow, misty step