Pirate Deck Wizard

(Ghosts of Saltmarsh)

Medium humanoid (any race), Any alignment

Armor Class12, 15 with mage armor
Hit Points32 (5d8 + 10)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 14 (+2) 14 (+2) 16 (+3) 13 (+1) 11 (+0)
Saving Throws—
SkillsArcana +5, Perception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 13
Languagesany one language (usually Common)
Challenge1

Traits

Sea Legs.

The deck wizard has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Quarterstaff.

Melee Attack Roll: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Spellcasting

The deck wizard is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips: friends, mage hand, prestidigitation, ray of frost

Level 1 (4 slots): disguise self, fog cloud, mage armor, witch bolt

Level 2 (3 slots): gust of wind, Melf's acid arrow, misty step