Pirate First Mate

(Ghosts of Saltmarsh)

Medium humanoid (any race), Any alignment

Armor Class16 (chain mail)
Hit Points26 (4d8 + 8)
Speed30 ft.
STRDEXCONINTWISCHA
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 13 (+1)
Saving Throws—
SkillsAthletics +4, Intimidation +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 10
Languagesany one language (usually Common)
Challenge1

Traits

Sea Legs.

The first mate has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack.

The first mate makes two attacks with its longsword.

Longsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. If the target is a creature, the first mate can choose to deal no damage with the attack to disarm the target. The target must succeed on a DC 14 Strength saving throw or drop one item it is holding on the ground.