Large ooze, Any alignment
| Armor Class | 11 |
|---|---|
| Hit Points | 82 (11d10 + 22) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
| Saving Throws | Con +4, Wis +3 |
|---|---|
| Skills | Deception +4, Intimidation +4, Persuasion +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 13 |
| Languages | Common |
| Challenge | 4 |
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
The plasmoid makes three Pseudopod attacks.
Melee Attack Roll: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.