Plasmoid Boss

(Boo's Astral Menagerie)

Large ooze, Any alignment

Armor Class11
Hit Points82 (11d10 + 22)
Speed30 ft.
STRDEXCONINTWISCHA
18 (+4) 12 (+1) 14 (+2) 14 (+2) 13 (+1) 15 (+2)
Saving ThrowsCon +4, Wis +3
SkillsDeception +4, Intimidation +4, Persuasion +4
Damage Vulnerabilities—
Damage Resistancesacid; poison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 13
LanguagesCommon
Challenge4

Traits

Amorphous.

The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath.

The plasmoid can hold its breath for 1 hour.

Actions

Multiattack.

The plasmoid makes three Pseudopod attacks.

Pseudopod.

Melee Attack Roll: +6 to hit (with advantage if the plasmoid has one or more allies within 10 feet of itself), reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Reactions

Uncanny Dodge.

The plasmoid halves the damage that it takes from an attack that hits it. The plasmoid must be able to see the attacker.