Plasmoid Warrior

(Boo's Astral Menagerie)

Medium ooze, Any alignment

Armor Class16 (natural armor, shield)
Hit Points71 (11d8 + 22)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 10 (+0)
Saving Throws—
SkillsAthletics +5, Stealth +4
Damage Vulnerabilities—
Damage Resistancesacid; poison
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 14
LanguagesCommon
Challenge3

Traits

Amorphous.

The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.

Hold Breath.

The plasmoid can hold its breath for 1 hour.

Actions

Multiattack.

The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.

Pseudopod.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Spear.

Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.

Pistol.

Ranged Attack Roll: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.