Medium ooze, Any alignment
| Armor Class | 16 (natural armor, shield) |
|---|---|
| Hit Points | 71 (11d8 + 22) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 10 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5, Stealth +4 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; poison |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | darkvision 60 ft., passive Perception 14 |
| Languages | Common |
| Challenge | 3 |
The plasmoid can squeeze through a space as narrow as 1 inch wide, provided it is wearing and carrying nothing. It has advantage on ability checks it makes to initiate or escape a grapple.
The plasmoid can hold its breath for 1 hour.
The plasmoid makes three Pseudopod attacks. It can replace one of those attacks with a Spear or Pistol attack.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Melee or Ranged Attack Roll: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage when used with two hands to make a melee attack.
Ranged Attack Roll: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.