Play-by-Play Generator

(Waterdeep: Dungeon of the Mad Mage)

Medium construct, Chaotic Evil

Armor Class16 (natural armor)
Hit Points22 (4d8 + 4)
Speed30 ft., fly 30 ft.
STRDEXCONINTWISCHA
12 (+1) 14 (+2) 12 (+1) 10 (+0) 10 (+0) 11 (+0)
Saving Throws—
SkillsPerception +2
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 12
LanguagesCommon
Challenge1

Traits

Axiomatic Mind.

the generator can't be compelled to act in a manner contrary to its nature or its instructions.

Disintegration.

If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.

Actions

Multiattack.

The generator makes two fist attacks or four dart attacks.

Fist.

Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Magic Dart.

The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.