Medium construct, Chaotic Evil
| Armor Class | 16 (natural armor) |
|---|---|
| Hit Points | 22 (4d8 + 4) |
| Speed | 30 ft., fly 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | Perception +2 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 12 |
| Languages | Common |
| Challenge | 1 |
the generator can't be compelled to act in a manner contrary to its nature or its instructions.
If the generator dies, its body disintegrates into dust, leaving behind its weapons and anything else it was carrying.
The generator makes two fist attacks or four dart attacks.
Melee Attack Roll: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
The generator hurls a magic dart at a target it can see up to 60 feet away from it. The dart hits its target automatically (no attack roll required) for 5 (2d4) force damage.