Poison Weird

(Waterdeep: Dungeon of the Mad Mage)

Large elemental, Neutral

Armor Class13
Hit Points58 (9d10 + 9)
Speed0 ft., swim 60 ft.
STRDEXCONINTWISCHA
17 (+3) 16 (+3) 13 (+1) 11 (+0) 10 (+0) 10 (+0)
Saving Throws—
Skills—
Damage Vulnerabilities—
Damage Resistancesfire; bludgeoning, piercing, slashing from nonmagical attacks
Damage Immunitiespoison
Condition Immunitiesexhaustion; grappled; paralyzed; poisoned; restrained; prone; unconscious
Sensesblindsight 30 ft., passive Perception 10
Languagesunderstands Aquan but doesn't speak
Challenge4

Traits

Invisible in Water.

The weird is invisible while fully immersed in toxic brew.

Brew Bound.

The weird dies if forced to leave the basin of toxic brew it inhabits, or if a purify food and drink spell is cast on the brew.

Poisonous Body.

A creature takes 10 (3d6) poison damage at the start of each of its turns while grappled by a poison weird.

Actions

Constrict.

Melee Attack Roll: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the poison weird. Until this grapple ends, the target is restrained, the poison weird tries to drown it, and the poison weird can't constrict another target.