Medium undead, Chaotic Evil
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 0 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; lightning; thunder; bludgeoning, piercing, slashing from nonmagical attacks |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | darkvision 60 ft., passive Perception 10 |
| Languages | understands all languages it knew in life but can't speak |
| Challenge | 2 |
The poltergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
While in sunlight, the poltergeist has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The poltergeist is invisible.
Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.
The poltergeist targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.
If the target is a creature, the poltergeist makes a Charisma check contested by the target's Strength check. If the poltergeist wins the contest, the poltergeist hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 damage per 10 feet moved.
If the target is an object that isn't being worn or carried, the poltergeist hurls it up to 30 feet in any direction. The poltergeist can use the object as a ranged weapon, attacking one creature along the object's path (+4 to hit) and dealing 5 (2d4) bludgeoning damage on a hit.
Small undead, Chaotic Neutral
| Armor Class | 12 |
|---|---|
| Hit Points | 22 (5d8) |
| Speed | 5 ft., fly 50 ft. (hover) |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 1 (-5) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) |
| Saving Throws | — |
|---|---|
| Skills | — |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; bludgeoning; cold; fire; lightning; piercing; slashing; thunder |
| Damage Immunities | necrotic; poison |
| Condition Immunities | charmed; exhaustion; grappled; paralyzed; petrified; poisoned; prone; restrained; unconscious |
| Senses | Darkvision 60 ft., passive Perception 10 |
| Languages | Common plus one other language |
| Challenge | 2 |
The poltergeist can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Melee or Ranged Attack Roll: +4, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2) Bludgeoning damage.
str DC 12, one creature the poltergeist can see within 30 feet. Failure: 9 (2d6 + 2) Force damage, and the target is pushed up to 30 feet straight away from the poltergeist.