Portia Dzuth

(Waterdeep: Dungeon of the Mad Mage)

Medium humanoid (human), Lawful Neutral

Armor Class18 (plate armor)
Hit Points143 (22d8 + 44)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 12 (+1)
Saving ThrowsCon +6, Str +9
SkillsAthletics +9, Intimidation +5, Perception +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 16
LanguagesCommon
Challenge9

Traits

Indomitable (2/Day).

Portia rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest).

As a bonus action, Portia can regain 20 hit points.

Shadowfell Despair.

Portia suffers from Shadowfell despair manifesting as unshakable dread. Until the despair ends, she has disadvantage on all saving throws and gains the following flaw: "I'm convinced that I'm going to die in Vanrakdoom." Portia can attempt to end her despair each time she finishes a long rest, doing so with a successful DC 15 Wisdom saving throw. A calm emotions spell also ends her despair, as does any spell or other magical effect that removes a curse.

Actions

Multiattack.

Portia makes three attacks with its greatsword or its shortbow.

Greatsword.

Melee Attack Roll: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if Portia has more than half of its total hit points remaining.

Shortbow.

Ranged Attack Roll: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if Portia has more than half of its total hit points remaining.