Medium humanoid (any race), Lawful Neutral
| Armor Class | 11, 14 with mage armor |
|---|---|
| Hit Points | 63 (14d8) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) |
| Saving Throws | Int +6, Wis +3 |
|---|---|
| Skills | Perception +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | truesight 120 ft., passive Perception 13 |
| Languages | Common plus any one language |
| Challenge | 3 |
Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.
The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.
When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.
The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:
3/day: detect thoughts, mage armor
1 each/day: clairvoyance, locate object