Precognitive Mage

(Guildmasters' Guide to Ravnica)

Medium humanoid (any race), Lawful Neutral

Armor Class11, 14 with mage armor
Hit Points63 (14d8)
Speed30 ft.
STRDEXCONINTWISCHA
9 (-1) 13 (+1) 10 (+0) 18 (+4) 13 (+1) 11 (+0)
Saving ThrowsInt +6, Wis +3
SkillsPerception +3
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensestruesight 120 ft., passive Perception 13
LanguagesCommon plus any one language
Challenge3

Actions

Quarterstaff.

Melee Attack Roll: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

Glimpse the Temporal Flood (Recharge 5-6).

The mage targets one creature within 120 feet of it that it can see. The target takes 18 (4d8) psychic damage, and it must succeed on a DC 14 Intelligence saving throw or be stunned until the end of its next turn.

Reactions

Precognitive Insight (3/Day).

When the mage or a creature it can see makes an attack roll, a saving throw, or an ability check, the mage can cause the roll to be made with advantage or disadvantage.

Innate Spellcasting

The mage's innate spellcasting ability is Intelligence (spell save DC 14). It can cast the following spells, requiring no material components:

3/day: detect thoughts, mage armor

1 each/day: clairvoyance, locate object