Medium humanoid (quaggoth), Chaotic Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 11 |
| Languages | Elvish, Undercommon |
| Challenge | 2 |
While it has 10 hit points or fewer, Prince Derendil has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Prince Derendil makes two claw attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.