Small humanoid (sorcerer), Any alignment
| Armor Class | 12 |
|---|---|
| Hit Points | 44 (8d8 + 8) |
| Speed | 35 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
| Saving Throws | Cha +4, Dex +4 |
|---|---|
| Skills | Acrobatics +4, Athletics +4, Performance +6 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | — |
| Senses | passive Perception 11 |
| Languages | Common plus any two languages |
| Challenge | 2 |
Melee or Ranged Spell Attack Roll: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 10 (3d6) fire or cold damage (the apprentice's choice).
The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: minor illusion
1 each/day: gust of wind, mage armor, silent image