Prismari Pledgemage

(Strixhaven: A Curriculum of Chaos)

Small humanoid (sorcerer), Any alignment

Armor Class12
Hit Points66 (12d8 + 12)
Speed35 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 13 (+1) 12 (+1) 14 (+2) 17 (+3)
Saving ThrowsCha +5, Dex +4
SkillsAcrobatics +4, Athletics +4, Performance +7
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensespassive Perception 12
LanguagesCommon plus any two languages
Challenge4

Traits

Evasion.

If the pledgemage is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the pledgemage instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack.

The pledgemage makes two Elemental Strike attacks.

Elemental Strike.

Melee or Ranged Spell Attack Roll: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (3d6 + 2) fire or cold damage (the pledgemage's choice).

Showstopper (1/Day).

The pledgemage shines with elemental magic, targeting one creature it can see within 60 feet of itself. The target must make a DC 13 Wisdom saving throw. On a failed save, the target takes 28 (8d6) fire or cold damage (the pledgemage's choice) and is stunned until the start of the pledgemage's next turn. On a successful save, the target takes half as much damage and isn't stunned.

Spellcasting

The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):

At will: minor illusion

2 each/day: gust of wind, silent image

1 each/day: mage armor, water walk