Psurlon Leader

(Boo's Astral Menagerie)

Medium aberration, Lawful Evil

Armor Class15 (mage armor)
Hit Points127 (17d8 + 51)
Speed30 ft.
STRDEXCONINTWISCHA
16 (+3) 14 (+2) 16 (+3) 20 (+5) 11 (+0) 7 (-2)
Saving ThrowsCha +1, Wis +3
SkillsPerception +6
Damage Vulnerabilities—
Damage Resistancespsychic
Damage Immunities—
Condition Immunitiesblinded; charmed
Sensesblindsight 120 ft. (blind beyond this radius), passive Perception 16
LanguagesDeep Speech, telepathy 120 ft.
Challenge6

Traits

Aberrant Mind.

Magic can't read the psurlon's thoughts or put the psurlon to sleep.

Two Heads.

The psurlon has advantage on saving throws it makes to avoid or end the frightened, stunned, or unconscious condition on itself. While one of the psurlon's heads is asleep, its other head is awake.

Actions

Multiattack.

The psurlon makes two Bite attacks and two Claw attacks. It can also use Pacify (if available) or Psychic Crush.

Bite.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Claw.

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Pacify (Recharge 5-6).

The psurlon targets one creature it can see within 120 feet of itself. The target must succeed on a DC 16 Wisdom saving throw or fall unconscious for 10 minutes. The condition ends if the target takes any damage or if another creature uses its action to shake the target awake.

Psychic Crush.

The psurlon targets one creature it can see within 120 feet of itself. The target must make a DC 16 Wisdom saving throw, taking 21 (3d10 + 5) psychic damage on a failed save, or half as much damage on a successful one.

Spellcasting (Psionics)

The psurlon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):

2 each/day: disguise self, mage armor (self only)

1 each/day: dimension door, suggestion