Medium ooze, Unaligned
| Armor Class | 9 |
|---|---|
| Hit Points | 37 (5d8 + 15) |
| Speed | 10 ft., climb 10 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 16 (+3) | 10 (+0) | 6 (-2) | 2 (-4) |
| Saving Throws | — |
|---|---|
| Skills | Stealth +3 |
| Damage Vulnerabilities | — |
| Damage Resistances | acid; cold; fire; psychic |
| Damage Immunities | — |
| Condition Immunities | blinded; charmed; deafened; exhaustion; frightened; grappled; prone; restrained |
| Senses | Blindsight 60 ft., passive Perception 8 |
| Languages | — |
| Challenge | 1 |
The ooze can move through a space as narrow as 1 inch without expending extra movement to do so.
Melee Attack Roll: +3, reach 5 ft. Hit: 11 (3d6 + 1) Acid damage, and the target has Disadvantage on Intelligence saving throws until the end of the ooze's next turn.
int DC 10, one creature the ooze can see within 60 feet. Failure: 13 (3d8) Psychic damage.
Trigger: The ooze fails a saving throw against a spell or another magical effect created by a creature. Response: The triggering creature takes 3 (1d6) Psychic damage.