Puppeteer Parasite

(Monstrous Compendium Volume 1: Spelljammer Creatures)

Tiny aberration, Neutral Evil

Armor Class15 (natural armor)
Hit Points71 (11d4 + 44)
Speed10 ft., fly 30 ft. (hover)
STRDEXCONINTWISCHA
2 (-4) 15 (+2) 18 (+4) 16 (+3) 10 (+0) 3 (-4)
Saving ThrowsCon +6, Dex +4, Wis +2
SkillsStealth +4
Damage Vulnerabilitiesradiant
Damage Resistancesfire; necrotic; poison
Damage Immunities—
Condition Immunitiescharmed; frightened; poisoned
Sensesblindsight 60 ft. (blind beyond this radius), passive Perception 10
Languagestelepathy 30 ft.
Challenge3

Traits

Unusual Nature.

The parasite doesn't require air or sleep.

Actions

Cling.

Melee Attack Roll: +4 to hit, reach 5 ft., one creature. Hit: 12 (3d6 + 2) necrotic damage, and the parasite attaches to the target. While attached, the parasite can't make Cling attacks. The parasite can detach itself by spending 5 feet of its movement. As an action, a creature within reach of the parasite can try to detach it, doing so with a successful DC 14 Strength check.

Consume Life.

The parasite deals 12 (3d6 + 2) necrotic damage to one creature it is physically attached to, provided that creature isn't a Construct or an Undead. The parasite regains hit points equal to the damage taken.