Quaggoth Thonot

Medium humanoid (quaggoth), Chaotic Neutral

Armor Class13 (natural armor)
Hit Points45 (6d8 + 18)
Speed30 ft., climb 30 ft.
STRDEXCONINTWISCHA
17 (+3) 12 (+1) 16 (+3) 6 (-2) 12 (+1) 7 (-2)
Saving Throws—
SkillsAthletics +5
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 120 ft., passive Perception 10
LanguagesUndercommon
Challenge3

Traits

Wounded Fury.

While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack.

The quaggoth makes two claw attacks.

Claw.

Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Innate Spellcasting (Psionics)

The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:

At will: feather fall, mage hand (the hand is invisible)

1 each/day: cure wounds, enlarge/reduce, heat metal, mirror image