Medium humanoid (quaggoth), Chaotic Neutral
| Armor Class | 13 (natural armor) |
|---|---|
| Hit Points | 45 (6d8 + 18) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 12 (+1) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | darkvision 120 ft., passive Perception 10 |
| Languages | Undercommon |
| Challenge | 3 |
While it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
The quaggoth makes two claw attacks.
Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
The quaggoth's innate spellcasting ability is Wisdom (spell save DC 11). The quaggoth can innately cast the following spells, requiring no components:
At will: feather fall, mage hand (the hand is invisible)
1 each/day: cure wounds, enlarge/reduce, heat metal, mirror image
Medium monstrosity, Chaotic Neutral
| Armor Class | 15 |
|---|---|
| Hit Points | 67 (9d8 + 27) |
| Speed | 30 ft., climb 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 7 (-2) |
| Saving Throws | — |
|---|---|
| Skills | Athletics +5 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | poison |
| Condition Immunities | poisoned |
| Senses | Darkvision 120 ft., passive Perception 12 |
| Languages | Undercommon |
| Challenge | 3 |
While Bloodied, the quaggoth has Advantage on attack rolls.
The quaggoth makes two Claw attacks.
Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage plus 5 (2d4) Psychic damage.
The quaggoth casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 12):
At will: Mage Hand (the hand is Invisible), Minor Illusion
2/day: Mind Spike
The quaggoth casts Feather Fall or Shield in response to the spell's trigger, requiring no spell components and using the same spellcasting ability as Spellcasting.
3/day: Feather Fall, Shield