Questing Knight

(2024 Monster Manual)

Small humanoid, Neutral

Armor Class18
Hit Points202 (27d8 + 81)
Speed30 ft.
STRDEXCONINTWISCHA
20 (+5) 16 (+3) 16 (+3) 11 (+0) 12 (+1) 18 (+4)
Saving ThrowsCha +8, Con +7, Str +9, Wis +5
SkillsAthletics +9, Perception +5, Persuasion +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunitiescharmed; frightened
Sensespassive Perception 15
LanguagesCommon plus one other language
Challenge12

Traits

Aura of Bravery.

Creatures of the knight's choice in a 30-foot Emanation [Area of Effect] originating from it have Immunity to the Charmed and Frightened conditions while there.

Actions

Multiattack.

The knight makes three attacks, using Greatsword or Longbow in any combination.

Greatsword.

Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 22 (5d8) Radiant damage.

Longbow.

Ranged Attack Roll: +7, range 150/600 ft. Hit: 12 (2d8 + 3) Piercing damage plus 22 (5d8) Radiant damage.

Spellcasting

The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):

1 each/day: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed