Small humanoid, Neutral
| Armor Class | 18 |
|---|---|
| Hit Points | 202 (27d8 + 81) |
| Speed | 30 ft. |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 18 (+4) |
| Saving Throws | Cha +8, Con +7, Str +9, Wis +5 |
|---|---|
| Skills | Athletics +9, Perception +5, Persuasion +8 |
| Damage Vulnerabilities | — |
| Damage Resistances | — |
| Damage Immunities | — |
| Condition Immunities | charmed; frightened |
| Senses | passive Perception 15 |
| Languages | Common plus one other language |
| Challenge | 12 |
Creatures of the knight's choice in a 30-foot Emanation [Area of Effect] originating from it have Immunity to the Charmed and Frightened conditions while there.
The knight makes three attacks, using Greatsword or Longbow in any combination.
Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 22 (5d8) Radiant damage.
Ranged Attack Roll: +7, range 150/600 ft. Hit: 12 (2d8 + 3) Piercing damage plus 22 (5d8) Radiant damage.
The knight casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
1 each/day: Daylight, Dispel Evil and Good, Greater Restoration, Phantom Steed