Quickling

Tiny fey, Chaotic Evil

Armor Class16
Hit Points10 (3d4 + 3)
Speed120 ft.
STRDEXCONINTWISCHA
4 (-3) 23 (+6) 13 (+1) 10 (+0) 12 (+1) 7 (-2)
Saving Throws—
SkillsAcrobatics +8, Perception +5, Sleight of hand +8, Stealth +8
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 15
LanguagesCommon, Sylvan
Challenge1

Traits

Blurred Movement.

Attack rolls against the quickling have disadvantage unless it is incapacitated or its speed is 0.

Evasion.

If the quickling is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw and only half damage if it fails, provided it isn't incapacitated.

Actions

Multiattack.

The quickling makes three Dagger attacks.

Dagger.

Melee or Ranged Attack Roll: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d4 + 6) piercing damage.