Qunbraxel

(Phandelver and Below: The Shattered Obelisk)

Medium aberration (mind flayer, warlock), Lawful Evil

Armor Class12, 15 with mage armor
Hit Points112 (15d8 + 45)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 17 (+3) 19 (+4) 15 (+2) 19 (+4)
Saving ThrowsCha +8, Int +8, Wis +6
SkillsArcana +8, Insight +6, Perception +6, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 120 ft., passive Perception 16
LanguagesDeep Speech, telepathy 60 ft., Undercommon
Challenge9

Traits

Magic Resistance.

Qunbraxel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Qunbraxel makes two Eldritch Bolt attacks, or one Eldritch Bolt attack and one Tentacle attack.

Tentacle.

Melee Attack Roll: +8 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or have the stunned condition until the grapple ends.

Eldritch Bolt.

Ranged Spell Attack Roll: +8 to hit, range 120 ft., one target. Hit: 20 (3d10 + 4) force damage.

Extract Brain.

Melee Attack Roll: +8 to hit, reach 5 ft., one Humanoid with the stunned condition who is grappled by Qunbraxel. Hit: 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, Qunbraxel kills it by extracting and devouring its brain.

Mind Blast (Recharge 5-6).

Qunbraxel magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 26 (5d8 + 4) psychic damage and have the stunned condition for 1 minute. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Spellcasting (Psionics)

Qunbraxel casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 16):

At will: detect magic, detect thoughts, levitate, mage armor (self only), mage hand (the hand is invisible), prestidigitation

2 each/day: confusion, sending, telekinesis

1 each/day: dominate monster, plane shift (self only)