Raezil

(The Wild Beyond the Witchlight)

Medium humanoid (elf), Unaligned

Armor Class12
Hit Points27 (6d8)
Speed30 ft.
STRDEXCONINTWISCHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
Saving Throws—
SkillsDeception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of hand +4, Stealth +4
Damage Vulnerabilities—
Damage Resistances—
Damage Immunities—
Condition Immunities—
Sensesdarkvision 60 ft., passive Perception 16
LanguagesCommon, Elvish
Challenge1

Traits

Cunning Action.

On each of her turns, Raezil can use a bonus action to take the Dash, Disengage, or Hide action.

Fey Ancestry.

Raezil has advantage on saving throws against being charmed, and magic can't put her to sleep.

Sneak Attack (1/Turn).

Raezil deals an extra 7 (2d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn't incapacitated and Raezil doesn't have disadvantage on the attack roll.

Actions

Multiattack.

Raezil makes two melee attacks.

Shortsword.

Melee Attack Roll: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow.

Ranged Attack Roll: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.