Raklupis Spyder-Fiend

(Vecna: Eve of Ruin)

Large fiend (demon), Chaotic Evil

Armor Class19 (natural armor)
Hit Points210 (28d10 + 56)
Speed40 ft., climb 40 ft.
STRDEXCONINTWISCHA
17 (+3) 20 (+5) 14 (+2) 18 (+4) 16 (+3) 23 (+6)
Saving ThrowsCon +8, Dex +11, Wis +9
SkillsPerception +9, Stealth +11
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiescold; fire; lightning; poison
Condition Immunitiespoisoned
Sensestruesight 120 ft., passive Perception 19
LanguagesAbyssal, Common, telepathy 120 ft.
Challenge19

Traits

Magic Resistance.

The raklupis has advantage on saving throws against spells and other magical effects.

Spider Climb.

The raklupis can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense.

When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.

Web Walker.

The raklupis ignores movement restrictions caused by webbing.

Actions

Multiattack.

The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.

Bite.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 18 (4d8) poison damage. If the target is a creature, it must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature has the incapacitated condition and can't regain hit points. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Serrated Sword.

Melee Attack Roll: +11 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage plus 18 (4d8) poison damage.

Venom Globe.

Ranged Attack Roll: +11 to hit, range 60/180 ft., one target. Hit: 45 (10d8) poison damage.

Spellcasting

The raklupis casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 20).

At will: Disguise Self, Invisibility (self only), Mage Hand, Minor Illusion

2 each/day: Darkness, Dominate Monster, Mass Suggestion, Telekinesis, Teleport