Ram Sugar

(Candlekeep Mysteries)

Medium humanoid (dragonborn), Chaotic Neutral

Armor Class13 (leather armor)
Hit Points33 (6d8 + 6)
Speed30 ft.
STRDEXCONINTWISCHA
11 (+0) 14 (+2) 12 (+1) 10 (+0) 13 (+1) 14 (+2)
Saving Throws—
SkillsDeception +4, Persuasion +4, Religion +2
Damage Vulnerabilities—
Damage Resistancesfire
Damage Immunities—
Condition Immunities—
Sensespassive Perception 11
LanguagesCommon, Draconic
Challenge2

Traits

Dark Devotion.

Ram Sugar has advantage on saving throws against being charmed or frightened.

Actions

Multiattack.

Ram Sugar makes two melee attacks.

Dagger.

Melee or Ranged Attack Roll: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Breath Weapon (Recharges after a Short or Long Rest).

Ram Sugar exhales fire in a 30-foot-long line that is 5 feet wide. Any creature in the line must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Spellcasting

Ram Sugar is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). Ram Sugar has the following cleric spells prepared:

Cantrips: light, sacred flame, thaumaturgy

Level 1 (4 slots): command, inflict wounds, shield of faith

Level 2 (3 slots): hold person, spiritual weapon