Ras Nsi

(Tomb of Annihilation)

Medium monstrosity (shapechanger, yuan-ti), Neutral Evil

Armor Class15 (bracers of defense)
Hit Points127 (17d8 + 51) reduced to 107; subtract 1 for each day that passes during the adventure
Speed30 ft.
STRDEXCONINTWISCHA
17 (+3) 16 (+3) 17 (+3) 18 (+4) 18 (+4) 21 (+5)
Saving ThrowsCon +6, Wis +7
SkillsDeception +8, Persuasion +8, Religion +7, Stealth +6
Damage Vulnerabilities—
Damage Resistances—
Damage Immunitiespoison
Condition Immunitiespoisoned
Sensesdarkvision 60 ft., passive Perception 14
LanguagesAbyssal, Common, Draconic
Challenge7

Traits

Special Equipment.

Ras Nsi wears bracers of defense, wields a flame tongue longsword, and carries a sending stones matched to the one carried by the guide Salida (see chapter 1).

Shapechanger.

Ras Nsi can use his action to polymorph into a Medium snake or back into his yuan-ti form. His statistics are the same in each form. Any equipment he is wearing or carrying isn't transformed. He doesn't change form if he dies.

Magic Resistance.

Ras Nsi has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

Ras Nsi makes three melee attacks, but can use Constrict only once.

Bite (Snake Form Only).

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Constrict.

Melee Attack Roll: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and Ras Nsi can't constrict another target.

Flame Tongue Longsword (Yuan-ti Form Only).

Melee Attack Roll: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage when used with two hands, plus 7 (2d6) fire damage.

Innate Spellcasting

Ras Nsi's innate spellcasting ability is Charisma (spell save DC 16). He can innately cast the following spells, requiring no material components:

At will: animal friendship (snakes only)

3/day: suggestion

Ras Nsi is an 11th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks).

Ras Nsi has the following wizard spells prepared:

Cantrips: chill touch, fire bolt, mage hand, mending, poison spray

Level 1 (4 slots): expeditious retreat, false life, magic missile, shield

Level 2 (3 slots): blindness/deafness, hold person, misty step

Level 3 (3 slots): animate dead, counterspell, fireball

Level 4 (3 slots): blight, polymorph

Level 5 (2 slots): contact other plane, geas

Level 6 (1 slots): create undead